# WarioRecomp: a native Wario Land: Shake It! port by static recompilation

> WarioRecomp builds a native PC port of the US Wii release of Wario Land: Shake It! by statically recompiling its PowerPC code to C++ with WiiCompiled. Native libraries replace Wii video, audio, controller, disc and save services, while the launcher imports the user's disc and builds the port locally.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/santiagovalencia109/Wario-Land-Shake-It-Native-PC>
- Primary source: <https://github.com/santiagovalencia109/Wario-Land-Shake-It-Native-PC/blob/5974bf059d58f946c704c7589b27cb44ef0c10f1/README.md>
- Catalog page: <https://awesomerea.org/resources/wariorecomp-wario-land-shake-it-case/>
- Record JSON: <https://awesomerea.org/resources/wariorecomp-wario-land-shake-it-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/wariorecomp-wario-land-shake-it-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires the user's unmodified US RWLE01 copy of Wario Land: Shake It!.
- **Prerequisites:** Windows 10/11 requires a Direct3D 12 or Vulkan GPU; Linux requires a Vulkan driver and distribution build tools.
- **Limits:** Testing build: graphics glitches, crashes, and unresponsive features may remain; Linux is experimental.
- **License:** GPL-3.0 licence.

## Primary sources

1. <https://github.com/santiagovalencia109/Wario-Land-Shake-It-Native-PC/blob/5974bf059d58f946c704c7589b27cb44ef0c10f1/README.md>
2. <https://github.com/santiagovalencia109/Wario-Land-Shake-It-Native-PC/blob/5974bf059d58f946c704c7589b27cb44ef0c10f1/fw/translator/README.md>

## More in Games

- [WarioWare: Twisted! recomp](https://awesomerea.org/resources/warioware-twisted-recomp/index.md) · Case study
- [Wave Race 64: Recompiled — an early N64 static recompilation](https://awesomerea.org/resources/chronic-wave-race-64-recomp-case/index.md) · Case study
- [Wave Race 64: Recompiled: a native N64 static-recompilation port](https://awesomerea.org/resources/wave-race-64-recompiled-case/index.md) · Case study
- [Weeping of the Empire: statically recompiling Tears of the Kingdom for Windows](https://awesomerea.org/resources/weeping-of-the-empire-case/index.md) · Case study
- [WET: a ReXGlue Xbox 360 PC port](https://awesomerea.org/resources/wet-recomp-case/index.md) · Case study
- [WHITE ALBUM2: a shared engine migration from static recompilation](https://awesomerea.org/resources/white-album2-shared-engine-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
