# unturned-godot: porting Unturned maps and gameplay to Godot

> unturned-godot ports Unturned map content and selected gameplay to Godot 4.7 with C# readers for the game's serialized data. It loads terrain, objects, foliage, roads, audio and characters from a Steam installation, with movement, zombies and multiplayer at an experimental stage.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/jlucaso1/unturned-godot>
- Primary source: <https://github.com/jlucaso1/unturned-godot/blob/a90a4f1da19b4d9250cc059b68c2132e41183697/README.md>
- Catalog page: <https://awesomerea.org/resources/unturned-godot-case/>
- Record JSON: <https://awesomerea.org/resources/unturned-godot-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/unturned-godot-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide an Unturned Steam installation for game content.
- **Prerequisites:** Run with Godot 4.7 .NET/Mono and the .NET SDK 10 for tests.
- **Limits:** Items, inventory, building, survival stats and drivable vehicles are not yet implemented.
- **License:** MIT License.

## Primary sources

1. <https://github.com/jlucaso1/unturned-godot/blob/a90a4f1da19b4d9250cc059b68c2132e41183697/README.md>
2. <https://github.com/jlucaso1/unturned-godot/blob/a90a4f1da19b4d9250cc059b68c2132e41183697/NOTICE.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
