# Uncharted Waters: New Horizons — a native Windows static recompilation

> Uncharted Waters: New Horizons is statically recompiled into a native Windows 10/11 application that uses the player's own USA/Canada NTSC ROM. The source includes generated native code, a target core and an SDL frontend, with an optional headless connector. Widescreen support remains experimental.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/Junior-Jones/Uncharted-Waters-New-Horizons-SNES-Static-Recomp>
- Primary source: <https://github.com/Junior-Jones/Uncharted-Waters-New-Horizons-SNES-Static-Recomp/blob/5c4916756bf29736f3ee99c43bbc8874912f4b9e/README.md>
- Catalog page: <https://awesomerea.org/resources/uncharted-waters-new-horizons-static-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/uncharted-waters-new-horizons-static-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/uncharted-waters-new-horizons-static-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows 10/11 x64 and a supported USA/Canada NTSC game ROM.
- **Prerequisites:** Building requires x64 MinGW-w64 GCC/G++, CMake 3.28 or newer and Ninja.
- **Limits:** Widescreen is experimental and only partially qualified.
- **License:** Zlib license.

## Primary sources

1. <https://github.com/Junior-Jones/Uncharted-Waters-New-Horizons-SNES-Static-Recomp/blob/5c4916756bf29736f3ee99c43bbc8874912f4b9e/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
