# UE5 BINKA to WAV

> Rejoins UE5 BINKA audio exported by FModel and calls an external Bink decoder to produce WAV files, with a Windows GUI, batch CLI and paired-asset metadata warnings.

- Type: Tool
- Targets: Game
- Category: Game analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-10-18
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/AbienteSadness/ue5-binka-to-wav>
- Primary source: <https://github.com/AbienteSadness/ue5-binka-to-wav/blob/9b906c8b5e7fa74d5378ddb7e568527f93fe03e8/README.md>
- Catalog page: <https://awesomerea.org/resources/ue5-binka-to-wav/>
- Record JSON: <https://awesomerea.org/resources/ue5-binka-to-wav/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ue5-binka-to-wav/index.md)

## Requirements & limits

- Windows and a separately obtained binkadec.exe that writes a proper WAV header. This proprietary decoder is not bundled. Running the source requires Python 3.9+; the GUI uses tkinter, and packaging uses PyInstaller.
- Inputs are matching .ubulk and .uasset or .uexp files, or a complete .binka file. The wrapper locates the UEBA header, rejoins it with the bulk stream and delegates decoding. Other cooked codecs and inline-only assets are outside the documented scope.
- For paired assets, sample-rate and channel mismatches or a duration difference above 2% become warnings. They do not fail the CLI exit code, and --quiet suppresses them. Direct .binka inputs have no original-asset metadata comparison; header checks cover header information, while audio fidelity remains unverified.
- MIT covers this repository code, not binkadec or game assets. The README credits FModel, BinkadecWithWavHeader and ue2wav prior art.

## Primary sources

1. <https://github.com/AbienteSadness/ue5-binka-to-wav/blob/9b906c8b5e7fa74d5378ddb7e568527f93fe03e8/README.md>
2. <https://github.com/AbienteSadness/ue5-binka-to-wav/blob/9b906c8b5e7fa74d5378ddb7e568527f93fe03e8/binka2wav/core.py>
3. <https://github.com/AbienteSadness/ue5-binka-to-wav/blob/9b906c8b5e7fa74d5378ddb7e568527f93fe03e8/binka2wav/cli.py>
4. <https://github.com/AbienteSadness/ue5-binka-to-wav/blob/9b906c8b5e7fa74d5378ddb7e568527f93fe03e8/binka2wav/gui.py>
5. <https://github.com/AbienteSadness/ue5-binka-to-wav/blob/9b906c8b5e7fa74d5378ddb7e568527f93fe03e8/LICENSE>

## More in Games

- [PsyZ](https://awesomerea.org/resources/psyz/index.md) · Tool
- [GCRecomp](https://awesomerea.org/resources/gcrecomp/index.md) · Tool
- [GBA-Recomp](https://awesomerea.org/resources/gba-recomp/index.md) · Tool
- [Kappa](https://awesomerea.org/resources/kappa/index.md) · Tool
- [Panda3DS](https://awesomerea.org/resources/panda3ds/index.md) · Tool
- [Xbox XBE Recomp](https://awesomerea.org/resources/xbox-xbe-recomp/index.md) · Tool

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
