# Twisted Metal: Rust reimplementation of the 2012 PS3 game

> Twisted Metal reimplements the 2012 PS3 game's engine in Rust for Linux and macOS. Its tools extract a user's disc image, convert models, textures, collision and handling data, and support scene viewing and an early driving simulation with placeholder physics.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://gitlab.com/goblindo/twisted-metal>
- Primary source: <https://gitlab.com/goblindo/twisted-metal/-/blob/f14a2646df662a7cb3c5071d2a3b2a1e7154f724/README.md>
- Catalog page: <https://awesomerea.org/resources/twisted-metal-native-engine-case/>
- Record JSON: <https://awesomerea.org/resources/twisted-metal-native-engine-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/twisted-metal-native-engine-case/index.md)

## Requirements & limits

- **Prerequisites:** A personal copy of the Twisted Metal game as a disc image; an encrypted image also requires its key file.
- **Prerequisites:** Rust toolchain on Linux or macOS.
- **Limits:** Driving currently uses placeholder physics.
- **License:** GPL-3.0-only.

## Primary sources

1. <https://gitlab.com/goblindo/twisted-metal/-/blob/f14a2646df662a7cb3c5071d2a3b2a1e7154f724/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
