# tp-vita: porting Twilight Princess to PS Vita

> tp-vita ports Dusklight's GameCube Twilight Princess code to PS Vita by compiling the game and JSystem sources for ARM. It retains Aurora's GX command processor and adds a vitaGL GLES2 renderer. The author reports a VPK that boots and renders in Vita3K; audio is disabled, and a memory-card prompt blocks progress past file select.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/Yannis100/tp-vita>
- Primary source: <https://github.com/Yannis100/tp-vita/blob/d76ccb003de0b1054b07ed553611f95d3270551a/README.md>
- Catalog page: <https://awesomerea.org/resources/tp-vita-case/>
- Record JSON: <https://awesomerea.org/resources/tp-vita-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/tp-vita-case/index.md)

## Requirements & limits

- **Prerequisites:** Building requires VitaSDK, CMake, Python 3, fetched dependencies, and a Dusklight checkout.
- **Prerequisites:** Running requires the user's own GameCube Twilight Princess disc image; hardware installation also requires libshacccg.suprx.
- **Testing evidence:** The author reports Vita3K boot and rendering results; real PS Vita hardware has not been exercised, and audio is disabled.
- **License:** Component licence notices are provided in LICENSES/ and NOTICE.

## Primary sources

1. <https://github.com/Yannis100/tp-vita/blob/d76ccb003de0b1054b07ed553611f95d3270551a/README.md>
2. <https://github.com/Yannis100/tp-vita/blob/d76ccb003de0b1054b07ed553611f95d3270551a/HANDOVER.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
