# Torchlight Rekindled: a portable engine following the Xbox 360 game

> Torchlight Rekindled implements an engine for the 2009 game Torchlight, following the logic of its Xbox 360 release. It uses OGRE 14 and ParticleUniverse for rendering, runs on Switch, mobile and desktop platforms, and reads a user's PC or Xbox 360 game archive at runtime.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/GreenSwampDweller/torchlight-rekindled>
- Primary source: <https://github.com/GreenSwampDweller/torchlight-rekindled/blob/b12775307c8b61ad2919fe68f2d0a03938518f04/README.md>
- Catalog page: <https://awesomerea.org/resources/torchlight-rekindled-case/>
- Record JSON: <https://awesomerea.org/resources/torchlight-rekindled-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/torchlight-rekindled-case/index.md)

## Requirements & limits

- **Prerequisites:** An owned PC or Xbox 360 Torchlight copy and its pak.zip or Pak.zip are required.
- **Prerequisites:** Building requires Ninja and Python 3 with Pillow, plus platform-specific toolchains.
- **Limits:** The built-in interface used with PC archives is under construction.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/GreenSwampDweller/torchlight-rekindled/blob/b12775307c8b61ad2919fe68f2d0a03938518f04/README.md>
2. <https://github.com/GreenSwampDweller/torchlight-rekindled/blob/b12775307c8b61ad2919fe68f2d0a03938518f04/docs/building.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
