# Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled — a static recompilation for PC

> Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled Recompiled translates the Xbox 360 game's PowerPC code into C++ and builds a native PC port with the ReXGlue SDK. Its launcher extracts an exact Xbox Live Arcade package supplied by the user; the port adds PC display options and an online multiplayer service.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/saulob/tmnt-turtles-in-time-reshelled-recompiled>
- Primary source: <https://github.com/saulob/tmnt-turtles-in-time-reshelled-recompiled/blob/4177feffdba049bed968d77f6e076bb5be0dadcb/README.md>
- Catalog page: <https://awesomerea.org/resources/tmnt-turtles-in-time-reshelled-recompiled-case/>
- Record JSON: <https://awesomerea.org/resources/tmnt-turtles-in-time-reshelled-recompiled-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/tmnt-turtles-in-time-reshelled-recompiled-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows 10 or 11, 64-bit, with a DirectX 12 graphics card, or 64-bit Linux with Vulkan; Linux and Steam Deck support is experimental.
- **Prerequisites:** A user-owned Turtles in Time Re-Shelled Xbox Live Arcade STFS LIVE package, game version 0.0.1.3, with the specified executables.
- **Testing evidence:** Linux rendering, audio, controllers and online play have not yet been validated on real Linux hardware or Steam Deck.
- **License:** GPL-2.0 license.

## Primary sources

1. <https://github.com/saulob/tmnt-turtles-in-time-reshelled-recompiled/blob/4177feffdba049bed968d77f6e076bb5be0dadcb/README.md>
2. <https://github.com/saulob/tmnt-turtles-in-time-reshelled-recompiled/blob/4177feffdba049bed968d77f6e076bb5be0dadcb/docs/project-status.md>
3. <https://github.com/saulob/tmnt-turtles-in-time-reshelled-recompiled/blob/4177feffdba049bed968d77f6e076bb5be0dadcb/LICENSE>

## More in Games

- [Tekken 3 Recomp: lifting PlayStation game code into Rust](https://awesomerea.org/resources/tekken-3-recomp-case/index.md) · Case study
- [Tekken 5 Recomp: statically recompiling the PS2 game to Rust](https://awesomerea.org/resources/tekken-5-recomp-case/index.md) · Case study
- [Tekken 5 × Tekken 3 Merge: Tekken 3 characters reconstructed in Tekken 5](https://awesomerea.org/resources/tekken5-t3-merge-case/index.md) · Case study
- [Tekken 6 Native Online: recompilation with rollback netplay](https://awesomerea.org/resources/tekken-6-native-online-case/index.md) · Case study
- [Tekken 6 Recomp: an Xbox 360 static recompilation](https://awesomerea.org/resources/tekken-6-recomp-case/index.md) · Case study
- [Tekken Tag Tournament 2 PC: Xbox 360 static recompilation](https://awesomerea.org/resources/tekken-tag-tournament-2-pc/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
