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Case study

th06-headless: deterministic Touhou 6 logic runtime

th06-headless adapts reconstructed Touhou 6 game logic into a deterministic Linux runtime for replay and learning research. It removes window, audio and frame-pacing requirements, accepts seeded per-tick actions, exports JSONL state, and offers a lockstep observation/action interface. The fork builds on GensokyoClub/th06 and uses the user's original Japanese game data.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
6
Last commit
2026-08-22
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-supplied original Japanese Touhou 6 data installation and compatible Japanese font.
  • Prerequisites: Linux build requires a C++20 compiler, Premake 5, SDL2, SDL2_image and SDL2_ttf.
  • Limits: The author reports repeatable Linux execution.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{th06-headless-case,
  title = {{th06-headless: deterministic Touhou 6 logic runtime}},
  howpublished = {\url{https://github.com/N0zoM1z0/th06-headless}},
  url = {https://github.com/N0zoM1z0/th06-headless},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/th06-headless-case/}}
}

Plain text

th06-headless: deterministic Touhou 6 logic runtime. https://github.com/N0zoM1z0/th06-headless (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/th06-headless-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · N0zoM1z0/th06-headless · Revision 008cda4
  2. HEADLESS.md GitHub · N0zoM1z0/th06-headless · Revision 008cda4

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