Case study
th06-headless: deterministic Touhou 6 logic runtime
th06-headless adapts reconstructed Touhou 6 game logic into a deterministic Linux runtime for replay and learning research. It removes window, audio and frame-pacing requirements, accepts seeded per-tick actions, exports JSONL state, and offers a lockstep observation/action interface. The fork builds on GensokyoClub/th06 and uses the user's original Japanese game data.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 6
- Last commit
- 2026-08-22
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: A user-supplied original Japanese Touhou 6 data installation and compatible Japanese font.
- Prerequisites: Linux build requires a C++20 compiler, Premake 5, SDL2, SDL2_image and SDL2_ttf.
- Limits: The author reports repeatable Linux execution.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{th06-headless-case,
title = {{th06-headless: deterministic Touhou 6 logic runtime}},
howpublished = {\url{https://github.com/N0zoM1z0/th06-headless}},
url = {https://github.com/N0zoM1z0/th06-headless},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/th06-headless-case/}}
}Plain text
th06-headless: deterministic Touhou 6 logic runtime. https://github.com/N0zoM1z0/th06-headless (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/th06-headless-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · N0zoM1z0/th06-headless · Revision 008cda4
- HEADLESS.md GitHub · N0zoM1z0/th06-headless · Revision 008cda4
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