# WWE SmackDown vs. Raw 2010: statically recompiling the Xbox 360 game

> This recompiles the Xbox 360 version of WWE SmackDown vs. Raw 2010. The game code is recompiled and drawn by a native renderer: Direct3D 12 on Windows, and Vulkan on Linux and the Steam Deck. The README says it runs at 60 fps, with resolution choices from 480p to 8K. Windows runs the release directly. The Linux and Steam Deck steps run that Windows release through Proton.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/nefariousjosiah/WWE-SVR2010-RECOMP>
- Primary source: <https://github.com/nefariousjosiah/WWE-SVR2010-RECOMP/blob/356b8364ea6023f20c3179cdaa2b39cfba2c8c9a/README.md>
- Catalog page: <https://awesomerea.org/resources/svr2010-recomp/>
- Record JSON: <https://awesomerea.org/resources/svr2010-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/svr2010-recomp/index.md)

## Requirements & limits

- Windows 10 or 11, 64-bit, and a Direct3D 12 or Vulkan graphics card. The disc image is the USA or Europe release, title ID 54510844 and media ID 518DE415. Download SVR2010-NATIVE.zip from Releases and place the .iso next to svr2010.exe.
- License: GPL-3.0 for this project's code. The README says releases include FFmpeg and libmspack under the LGPL, and that the renderer builds on re:Blue's BSD-3-Clause core.

## Primary sources

1. <https://github.com/nefariousjosiah/WWE-SVR2010-RECOMP/blob/356b8364ea6023f20c3179cdaa2b39cfba2c8c9a/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
