# Super Tennis Disassembly: matching Sega Master System assembly

> Super Tennis Disassembly reconstructs the Sega Master System game Super Tennis in WLA DX assembly. It targets the Japanese revision 0 and USA/European revision 1 and provides a Docker-based assembly process that emits ROM and debugger symbol files.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/FlorianCassayre/sms-super-tennis>
- Primary source: <https://github.com/FlorianCassayre/sms-super-tennis/blob/1e42e0273aa44d68e3a86e33b73f2ff62f81a2a7/README.md>
- Catalog page: <https://awesomerea.org/resources/super-tennis-sms-case/>
- Record JSON: <https://awesomerea.org/resources/super-tennis-sms-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/super-tennis-sms-case/index.md)

## Requirements & limits

- **Prerequisites:** Docker is needed to build the assembly environment.
- **Scope:** The source targets Japanese revision 0 and USA/European revision 1.
- **Limits:** The project describes a full matching disassembly as its aim.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/FlorianCassayre/sms-super-tennis/blob/1e42e0273aa44d68e3a86e33b73f2ff62f81a2a7/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
