{
  "added_at": "2026-11-09",
  "additional_evidence_urls": [
    "https://github.com/mstan/SuperMarioRPGRecomp/blob/1f48acad974bb9f1ac444f435edb5fbee5d6ea9a/RELEASE_NOTES_v0.0.3.md"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "SuperMarioRPGSNESRecomp applies snesrecomp to Super Mario RPG: Legend of the Seven Stars, compiling qualified 65816 code paths to C while other paths run through an interpreter. The shared snesrecomp runner emulates the game's SA-1 coprocessor, and coverage tools collect dispatch misses to guide later regeneration. The author reports a working attract loop and early-game replay, with two qualified ahead-of-time variants.",
  "description_zh": "SuperMarioRPGSNESRecomp 使用 snesrecomp 处理《超级马力欧 RPG》，将符合条件的 65816 代码路径编译为 C，其余路径由解释器执行。共享的 snesrecomp 运行时模拟游戏所用的 SA-1 协处理器；覆盖率工具收集分派缺口，供后续重新生成代码时使用。作者报告演示循环和早期游戏片段可运行，目前有两个通过验证的预编译变体。",
  "entry_url": "https://awesomerea.org/resources/super-mario-rpg-snes-recomp-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/super-mario-rpg-snes-recomp-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/mstan/SuperMarioRPGRecomp/blob/1f48acad974bb9f1ac444f435edb5fbee5d6ea9a/README.md",
  "group": "cases",
  "id": "super-mario-rpg-snes-recomp-case",
  "json_url": "https://awesomerea.org/resources/super-mario-rpg-snes-recomp-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/super-mario-rpg-snes-recomp-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/super-mario-rpg-snes-recomp-case/index.md",
  "name": "SuperMarioRPGSNESRecomp: an early 65816 static recompilation",
  "name_zh": "SuperMarioRPGSNESRecomp：《超级马力欧 RPG》的早期 65816 静态重编译",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "A matching personal US Super Mario RPG ROM is required.",
    "Windows builds use MSYS2/MinGW, CMake, SDL3 and Python 3.9+; Linux builds use CMake, a C toolchain, SDL3 and OpenGL development files.",
    "Only two ahead-of-time variants qualify in the described build; most code runs through the interpreter.",
    "PolyForm Noncommercial License 1.0.0."
  ],
  "requirements_zh": [
    "需要自行提供符合指定版本的美版《超级马力欧 RPG》ROM。",
    "Windows 构建需要 MSYS2/MinGW、CMake、SDL3 和 Python 3.9 及以上版本；Linux 构建需要 CMake、C 编译工具链、SDL3 和 OpenGL 开发文件。",
    "所述构建中只有两个预编译变体符合条件，大部分代码仍由解释器执行。",
    "采用 PolyForm Noncommercial License 1.0.0。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/mstan/SuperMarioRPGRecomp",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
