# Super Mario All-Stars: partial static recompilation and native port

> Builds a native Super Mario All-Stars port from the player's specified SNES ROM using snesrecomp and game-specific bank analysis inputs. Super Mario Bros. and The Lost Levels are mostly translated ahead of time; Super Mario Bros. 2 and 3 use a built-in interpreter. The port provides desktop and Android builds with a launcher and controller support.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/TanookiStudios/SuperMarioAllStarsRecomp>
- Primary source: <https://github.com/TanookiStudios/SuperMarioAllStarsRecomp/blob/25d73ed4db7033b9177ec116f99f4185e7397a6f/README.md>
- Catalog page: <https://awesomerea.org/resources/super-mario-all-stars-recompiled-case/>
- Record JSON: <https://awesomerea.org/resources/super-mario-all-stars-recompiled-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/super-mario-all-stars-recompiled-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide the USA 25th Anniversary re-release ROM identified by the published SHA-256; the original 1993 cartridge ROM is not accepted.
- **Scope:** Native translation is partial: Super Mario Bros. 2 and 3 run in the built-in interpreter.
- **License:** PolyForm Noncommercial License 1.0.0.

## Primary sources

1. <https://github.com/TanookiStudios/SuperMarioAllStarsRecomp/blob/25d73ed4db7033b9177ec116f99f4185e7397a6f/README.md>
2. <https://github.com/TanookiStudios/SuperMarioAllStarsRecomp/blob/25d73ed4db7033b9177ec116f99f4185e7397a6f/recomp/README.md>

## More in Games

- [Super Mario Galaxy: statically recompiling the Wii game for PS5](https://awesomerea.org/resources/ps5-mario-galaxy/index.md) · Case study
- [Super Mario Land 2: a Game Boy static recompilation with adaptive widescreen](https://awesomerea.org/resources/super-mario-land-2-recompiled-case/index.md) · Case study
- [Super Smash Bros. Ultimate: static recompilation for PlayStation 4](https://awesomerea.org/resources/ssbu-ps4-recomp/index.md) · Case study
- [Super Street Fighter II Turbo HD Remix: an Xbox 360 static recompilation port](https://awesomerea.org/resources/ssf2t-hd-remix-recompiled-case/index.md) · Case study
- [SuperMarioRPGSNESRecomp: an early 65816 static recompilation](https://awesomerea.org/resources/super-mario-rpg-snes-recomp-case/index.md) · Case study
- [SuperMarioWorldRecomp: statically recompiling Super Mario World](https://awesomerea.org/resources/smw-recomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
