# Super Mario All-Stars: a ROM-based Windows and Android port

> Super Mario All-Stars runs from the user's SNES ROM in a Windows and Android port with its own SNES runtime and game-specific extensions. The repository documents reverse-engineering findings for the included Mario games, including RAM fields, code banks and checks made with traces, memory watches and save states.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Darhkfox/SuperMarioAllStars>
- Primary source: <https://github.com/Darhkfox/SuperMarioAllStars/blob/0c49e5eec9ee6b33f72a30b904bf17bb19d21ccf/docs/re/smb2.md>
- Catalog page: <https://awesomerea.org/resources/super-mario-all-stars-pc-port-case/>
- Record JSON: <https://awesomerea.org/resources/super-mario-all-stars-pc-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/super-mario-all-stars-pc-port-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires a user-supplied Super Mario All-Stars ROM; the USA ROM with CRC32 925637C7 is the tuned target.
- **Prerequisites:** Windows builds require Windows 10/11, Visual Studio 2022 with C++ and CMake 3.20 or newer.
- **Prerequisites:** Android builds require the Android SDK, NDK 28.2, CMake 3.31.6, JDK 17 or newer and SDL2 2.32.10 source.
- **License:** MIT License.

## Primary sources

1. <https://github.com/Darhkfox/SuperMarioAllStars/blob/0c49e5eec9ee6b33f72a30b904bf17bb19d21ccf/docs/re/smb2.md>
2. <https://github.com/Darhkfox/SuperMarioAllStars/blob/0c49e5eec9ee6b33f72a30b904bf17bb19d21ccf/README.md>

## More in Games

- [Super Mario Bros.: an Atari Lynx port from NES disassembly](https://awesomerea.org/resources/super-mario-bros-lynx-port-case/index.md) · Case study
- [Super Mario Sunshine: a native PC port from an AI-assisted decompilation](https://awesomerea.org/resources/sms-pc-port-case/index.md) · Case study
- [Super Mario Sunshine: a PAL native PC port with Aurora rendering](https://awesomerea.org/resources/super-mario-sunshine-pal-aurora-port-case/index.md) · Case study
- [Super Mario Sunshine: a PS5 port of the decompiled game](https://awesomerea.org/resources/ps5-sunshine-case/index.md) · Case study
- [Super Mario Sunshine: an Android port of the decompiled game](https://awesomerea.org/resources/sms-android-port-case/index.md) · Case study
- [Super Metroid: a C# translation and playable port](https://awesomerea.org/resources/super-metroid-csharp-port-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
