{
  "added_at": "2026-11-09",
  "additional_evidence_urls": [
    "https://github.com/mstan/SuperMarioAdvance4Recomp/blob/2ac2bdf067a2dad3f14fa7193913a82fc337aa80/generated/README.md"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "Super Mario Advance 4 Recomp builds a native Windows version of the GBA game through gbarecomp using a locally supplied ROM and BIOS. The project provides game configuration, a launcher, controls and save-state support. The author reports that the experimental build boots to the title screen and runs Super Mario Bros. 3 gameplay.",
  "description_zh": "Super Mario Advance 4 Recomp 使用 gbarecomp 和用户在本地提供的 ROM、BIOS，构建 GBA 游戏的 Windows 原生版本。项目提供游戏配置、启动器、控制设置及即时存档。作者报告实验构建可启动至标题画面并运行 Super Mario Bros. 3 的游戏内容。",
  "entry_url": "https://awesomerea.org/resources/super-mario-advance-4-recomp-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/super-mario-advance-4-recomp-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/mstan/SuperMarioAdvance4Recomp/blob/2ac2bdf067a2dad3f14fa7193913a82fc337aa80/README.md",
  "group": "cases",
  "id": "super-mario-advance-4-recomp-case",
  "json_url": "https://awesomerea.org/resources/super-mario-advance-4-recomp-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/super-mario-advance-4-recomp-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/super-mario-advance-4-recomp-case/index.md",
  "name": "Super Mario Advance 4 Recomp: a GBA static recompilation for Windows",
  "name_zh": "Super Mario Advance 4 Recomp：面向 Windows 的 GBA 静态重编译",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "A user-supplied Super Mario Advance 4 USA/Australia Rev 1 ROM and retail GBA BIOS are required.",
    "Windows source builds require CMake, Ninja, MSYS2 MinGW64 and SDL2.",
    "The initial build is experimental, with game-specific issues still possible.",
    "Project-covered code uses PolyForm Noncommercial 1.0.0; third-party components retain their own terms."
  ],
  "requirements_zh": [
    "需要用户提供 Super Mario Advance 4 美版或澳版 Rev 1 ROM，以及零售版 GBA BIOS。",
    "Windows 源码构建需要 CMake、Ninja、MSYS2 MinGW64 和 SDL2。",
    "初始构建仍属实验版本，可能存在尚未发现的游戏专用问题。",
    "项目自有代码适用 PolyForm Noncommercial 1.0.0；第三方组件保留各自条款。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/mstan/SuperMarioAdvance4Recomp",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
