# Super Mario Advance 4 Recomp: a GBA static recompilation for Windows

> Super Mario Advance 4 Recomp builds a native Windows version of the GBA game through gbarecomp using a locally supplied ROM and BIOS. The project provides game configuration, a launcher, controls and save-state support. The author reports that the experimental build boots to the title screen and runs Super Mario Bros. 3 gameplay.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mstan/SuperMarioAdvance4Recomp>
- Primary source: <https://github.com/mstan/SuperMarioAdvance4Recomp/blob/2ac2bdf067a2dad3f14fa7193913a82fc337aa80/README.md>
- Catalog page: <https://awesomerea.org/resources/super-mario-advance-4-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/super-mario-advance-4-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/super-mario-advance-4-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-supplied Super Mario Advance 4 USA/Australia Rev 1 ROM and retail GBA BIOS are required.
- **Prerequisites:** Windows source builds require CMake, Ninja, MSYS2 MinGW64 and SDL2.
- **Limits:** The initial build is experimental, with game-specific issues still possible.
- **License:** Project-covered code uses PolyForm Noncommercial 1.0.0; third-party components retain their own terms.

## Primary sources

1. <https://github.com/mstan/SuperMarioAdvance4Recomp/blob/2ac2bdf067a2dad3f14fa7193913a82fc337aa80/README.md>
2. <https://github.com/mstan/SuperMarioAdvance4Recomp/blob/2ac2bdf067a2dad3f14fa7193913a82fc337aa80/generated/README.md>

## More in Games

- [Super Mario All-Stars: partial static recompilation and native port](https://awesomerea.org/resources/super-mario-all-stars-recompiled-case/index.md) · Case study
- [Super Mario Galaxy: statically recompiling the Wii game for PS5](https://awesomerea.org/resources/ps5-mario-galaxy/index.md) · Case study
- [Super Mario Land 2: a Game Boy static recompilation with adaptive widescreen](https://awesomerea.org/resources/super-mario-land-2-recompiled-case/index.md) · Case study
- [Super Smash Bros. Ultimate: static recompilation for PlayStation 4](https://awesomerea.org/resources/ssbu-ps4-recomp/index.md) · Case study
- [Super Street Fighter II Turbo HD Remix: an Xbox 360 static recompilation port](https://awesomerea.org/resources/ssf2t-hd-remix-recompiled-case/index.md) · Case study
- [SuperMarioRPGSNESRecomp: an early 65816 static recompilation](https://awesomerea.org/resources/super-mario-rpg-snes-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
