# Suikoden II: a disc-local PlayStation static recompilation

> Suikoden II Recomp configures psxrecomp to generate and compile the US PlayStation game from the player's SLUS-00958 disc image and SCPH-1001 BIOS. A recomp-ui setup host collects those inputs and builds normal and diagnostic executables locally.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/alexbeavs-ps1-ports/suikoden-ii-recomp>
- Primary source: <https://github.com/alexbeavs-ps1-ports/suikoden-ii-recomp/blob/638571493112ba800700ec384df472c1ac3501cc/README.md>
- Catalog page: <https://awesomerea.org/resources/suikoden-ii-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/suikoden-ii-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/suikoden-ii-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Own Suikoden II USA SLUS-00958 as a supported CUE/BIN or CHD image, plus a legally dumped SCPH-1001 USA BIOS.
- **Prerequisites:** Linux and macOS setup needs CMake, Ninja, Python 3 and a C/C++ compiler.
- **Testing evidence:** The author reports Windows setup, compilation and headless startup checks; Linux and macOS gameplay checks remain pending.
- **License:** GPL-3.0-only for project files; psxrecomp and recomp-ui retain separate licences.

## Primary sources

1. <https://github.com/alexbeavs-ps1-ports/suikoden-ii-recomp/blob/638571493112ba800700ec384df472c1ac3501cc/README.md>
2. <https://github.com/alexbeavs-ps1-ports/suikoden-ii-recomp/blob/638571493112ba800700ec384df472c1ac3501cc/THIRD_PARTY_NOTICES.md>

## More in Games

- [Suikoden Recompiled: a PlayStation setup candidate](https://awesomerea.org/resources/suikoden-recompiled-case/index.md) · Case study
- [SunPad: Super Mario Sunshine on Apple platforms](https://awesomerea.org/resources/sunpad-case/index.md) · Case study
- [Super Mario Advance 2 Recomp: statically recompiling the GBA game](https://awesomerea.org/resources/sma2-recomp/index.md) · Case study
- [Super Mario Advance 4 Recomp: a GBA static recompilation for Windows](https://awesomerea.org/resources/super-mario-advance-4-recomp-case/index.md) · Case study
- [Super Mario All-Stars: partial static recompilation and native port](https://awesomerea.org/resources/super-mario-all-stars-recompiled-case/index.md) · Case study
- [Super Mario Galaxy: statically recompiling the Wii game for PS5](https://awesomerea.org/resources/ps5-mario-galaxy/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
