# Stuntman PC: a native port from the PlayStation 2 program

> Stuntman PC translates the PlayStation 2 game's program into C++ and runs it through a native host with Vulkan graphics. It builds from a user-owned European SLES-50288 disc image, while the bundled PS2 port engine supplies analysis, lifting, behavior checks and replacements for console services.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/LAB0ULANGE/stuntman-pc>
- Primary source: <https://github.com/LAB0ULANGE/stuntman-pc/blob/85a7a646f148eb4bed3017c4a22477e93986f35b/README.md>
- Catalog page: <https://awesomerea.org/resources/stuntman-pc-case/>
- Record JSON: <https://awesomerea.org/resources/stuntman-pc-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/stuntman-pc-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-owned European Stuntman disc image, SLES-50288, in ISO or CHD form.
- **Prerequisites:** Windows 10 or 11 with Vulkan 1.3; rebuilding requires Visual Studio 2022 with C++ and Python 3.10+.
- **Limits:** The port is alpha; Linux support is experimental.
- **License:** MIT licence for the port's own code.

## Primary sources

1. <https://github.com/LAB0ULANGE/stuntman-pc/blob/85a7a646f148eb4bed3017c4a22477e93986f35b/README.md>
2. <https://github.com/LAB0ULANGE/stuntman-pc/blob/85a7a646f148eb4bed3017c4a22477e93986f35b/engine/README.md>
3. <https://github.com/LAB0ULANGE/stuntman-pc/blob/85a7a646f148eb4bed3017c4a22477e93986f35b/LICENSE>

## More in Games

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- [SupComDecomp: reference decompilation of Forged Alliance](https://awesomerea.org/resources/supcom-decomp-case/index.md) · Case study
- [Super Columns: a Game Gear disassembly](https://awesomerea.org/resources/super-columns-game-gear-disassembly-case/index.md) · Case study
- [Super Mario Bros. 3: Famicom disassembly](https://awesomerea.org/resources/smb3-famicom-disassembly-case/index.md) · Case study
- [Super Mario RPG: an SNES disassembly assembled with extracted assets](https://awesomerea.org/resources/super-mario-rpg-disassembly-case/index.md) · Case study
- [Super Monkey Ball Jr.: GBA disassembly](https://awesomerea.org/resources/smbjr-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
