# StarCombat Offline: reconstructing a discontinued game's backend

> StarCombat Offline reconstructs backend services for the discontinued mobile game Star Combat: Space battle Online. Original Python and Android mock servers handle its HTTP and TCP exchanges, while scripts patch a user-supplied Unity IL2CPP client for local addresses and offline behavior; Frida probes support the investigation.

- Type: Case study
- Targets: Game · Protocol
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/pkwd1/starcombat-offline>
- Primary source: <https://github.com/pkwd1/starcombat-offline/blob/b64cc121bf04a991b069936ba1907bba3c5f5525/README.md>
- Catalog page: <https://awesomerea.org/resources/starcombat-offline-case/>
- Record JSON: <https://awesomerea.org/resources/starcombat-offline-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/starcombat-offline-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-supplied original APK of the matching Star Combat version.
- **Prerequisites:** Python 3.9 or newer, JDK 8, Android build tools, Il2CppDumper, Cpp2IL, Frida, and an Android device or emulator are listed for the workflow.
- **Limits:** Patch addresses are version-specific and require fresh analysis for a different libil2cpp.so.
- **License:** MIT license covers the repository's original code.

## Primary sources

1. <https://github.com/pkwd1/starcombat-offline/blob/b64cc121bf04a991b069936ba1907bba3c5f5525/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
