# Star Wars Trilogy Arcade: a native PC port from PowerPC static recompilation

> Star Wars Trilogy Arcade is ported to PC by statically translating its PowerPC game code to C++ and supplying new graphics, sound and control systems. The project documents Sega Model 3 Step 2.1 hardware and uses a Vulkan renderer; its build requires the player’s own Rev. A arcade ROM.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/snicolast/StarWarsTrilogyNative>
- Primary source: <https://github.com/snicolast/StarWarsTrilogyNative/blob/117fa7ee26d24580bcb1c52b21b10bca7aadc5ec/docs/ARCHITECTURE.md>
- Catalog page: <https://awesomerea.org/resources/star-wars-trilogy-arcade-native-case/>
- Record JSON: <https://awesomerea.org/resources/star-wars-trilogy-arcade-native-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/star-wars-trilogy-arcade-native-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows 10 or 11 (64-bit) and a GPU with a Vulkan 1.3 driver.
- **Prerequisites:** A personal copy of the swtrilgy.zip Rev. A ROM set containing epr-21119.ic8; other game versions are unsupported.
- **Prerequisites:** Python 3 and Visual Studio 2022 C++ build tools with MSVC, CMake and a Windows SDK.
- **Limits:** Extra game modes are listed as coming soon.
- **License:** MIT License for the project code; third-party components retain their own licences.

## Primary sources

1. <https://github.com/snicolast/StarWarsTrilogyNative/blob/117fa7ee26d24580bcb1c52b21b10bca7aadc5ec/docs/ARCHITECTURE.md>
2. <https://github.com/snicolast/StarWarsTrilogyNative/blob/117fa7ee26d24580bcb1c52b21b10bca7aadc5ec/README.md>
3. <https://github.com/snicolast/StarWarsTrilogyNative/blob/117fa7ee26d24580bcb1c52b21b10bca7aadc5ec/LICENSE>

## More in Games

- [Star Wars: Knights of the Old Republic: a Win32 static recompilation](https://awesomerea.org/resources/kotor-static-recomp-case/index.md) · Case study
- [StarCraft 64: a native port by static recompilation](https://awesomerea.org/resources/starcraft64-recomp/index.md) · Case study
- [StarCraft: Ghost — an Xbox executable statically recompiled for Windows](https://awesomerea.org/resources/starcraft-ghost-xbox-recomp-case/index.md) · Case study
- [Starfox 64: Recompiled — an N64Recomp static-recompilation port](https://awesomerea.org/resources/starfox64-recompiled-case/index.md) · Case study
- [Starlit Party: porting Mario Party 6 to Windows, Android and browsers](https://awesomerea.org/resources/starlit-party/index.md) · Case study
- [strahlender-xnu: native recompilation of Pokémon Brilliant Diamond](https://awesomerea.org/resources/strahlender-xnu-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
