# SSX Tricky Recomp: native Linux recompilation of the Xbox game

> SSX Tricky Recomp generates native code from a user-supplied US retail Xbox copy of SSX Tricky and builds a Linux runtime around it. The source includes an analysis pipeline, Xbox recompilation toolkit patches and graphics, controller and audio integration; the author reports tested races and saves, with progression coverage still incomplete.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/reindance/ssx-tricky-recomp>
- Primary source: <https://github.com/reindance/ssx-tricky-recomp/blob/18545275f08180bd6c7bad68f9748c2754a61bec/README.md>
- Catalog page: <https://awesomerea.org/resources/ssx-tricky-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/ssx-tricky-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ssx-tricky-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** An original Xbox US retail SSX Tricky dump with the supported default.xbe hash.
- **Prerequisites:** An x86-64 Linux machine with OpenGL/EGL drivers, Python 3, Git, CMake 3.20+, Ninja, a C11 compiler and listed development libraries.
- **Limits:** Event progression and long-session behavior remain under examination; native Windows hardware is unverified.
- **License:** GPL-2.0-or-later for project-authored code and patches.

## Primary sources

1. <https://github.com/reindance/ssx-tricky-recomp/blob/18545275f08180bd6c7bad68f9748c2754a61bec/README.md>
2. <https://github.com/reindance/ssx-tricky-recomp/blob/18545275f08180bd6c7bad68f9748c2754a61bec/docs/STATUS.md>

## More in Games

- [SSX Tricky: an Xbox static recompilation for Windows](https://awesomerea.org/resources/ssx-tricky-pc-port-case/index.md) · Case study
- [Star Fox: a native SNES recompilation](https://awesomerea.org/resources/starfox-snes-recomp/index.md) · Case study
- [Star Wars Episode I: Racer: an N64 static recompilation](https://awesomerea.org/resources/star-wars-episode-i-racer-recomp-case/index.md) · Case study
- [Star Wars Trilogy Arcade: a native PC port from PowerPC static recompilation](https://awesomerea.org/resources/star-wars-trilogy-arcade-native-case/index.md) · Case study
- [Star Wars: Knights of the Old Republic: a Win32 static recompilation](https://awesomerea.org/resources/kotor-static-recomp-case/index.md) · Case study
- [StarCraft 64: a native port by static recompilation](https://awesomerea.org/resources/starcraft64-recomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
