# Spider-Man (2002): a static recompilation of the Xbox game for Windows

> The Spider-Man (2002) PC port uses xboxrecomp to translate the original Xbox game's code to C for a native Windows executable. A user-supplied default.xbe and data directory feed the build; the repository adds game-specific rendering, controls, settings and optional enhancements generated from that copy.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/xdivorex-gif/spiderman-2002-pc>
- Primary source: <https://github.com/xdivorex-gif/spiderman-2002-pc/blob/3af4cb54fcaa5e605e71772398aca567ee002e14/README.md>
- Catalog page: <https://awesomerea.org/resources/spider-man-2002-xbox-pc-case/>
- Record JSON: <https://awesomerea.org/resources/spider-man-2002-xbox-pc-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/spider-man-2002-xbox-pc-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-owned copy of Spider-Man (2002) for the original Xbox.
- **Prerequisites:** Windows 10 or 11 with Direct3D 11; source builds require Visual Studio 2022 with C++, CMake 3.20+, Python 3.10+, Git and xboxrecomp.
- **Limits:** The Shocker costume remains a work in progress.
- **License:** MIT License for the port's own code.

## Primary sources

1. <https://github.com/xdivorex-gif/spiderman-2002-pc/blob/3af4cb54fcaa5e605e71772398aca567ee002e14/README.md>
2. <https://github.com/xdivorex-gif/spiderman-2002-pc/blob/3af4cb54fcaa5e605e71772398aca567ee002e14/PORT_NOTES.md>
3. <https://github.com/xdivorex-gif/spiderman-2002-pc/blob/3af4cb54fcaa5e605e71772398aca567ee002e14/LICENSE>

## More in Games

- [Spider-Man 2 PS2 Recomp: a static recompilation checkpoint](https://awesomerea.org/resources/spider-man-2-ps2-recomp-case/index.md) · Case study
- [Spider-Man 2: Enter Electro: a PlayStation static recompilation kit](https://awesomerea.org/resources/spider-man-2-enter-electro-recomp-case/index.md) · Case study
- [Splatoon 1 PC Port: statically recompiling the Wii U game](https://awesomerea.org/resources/splatpc-splatoon-port-case/index.md) · Case study
- [Splinter Cell: Double Agent — statically recompiling the Xbox game for Windows](https://awesomerea.org/resources/scda-xbe-recomp/index.md) · Case study
- [split2-recomp: statically recompiling TimeSplitters 2 for PC](https://awesomerea.org/resources/split2-recomp-case/index.md) · Case study
- [ssbu-recomp: static recompilation with explicit mode limits](https://awesomerea.org/resources/ssbu-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
