# Spider-Man 2 PS2 Recomp: a static recompilation checkpoint

> Spider-Man 2 PS2 Recomp applies static recompilation to the USA PlayStation 2 release SLUS-20776 for native PC execution. It combines a game-specific Ghidra function map with PS2Recomp source, runtime fixes and hardware comparison tests. The author reports that a native Windows build reaches the legal splash; the port is not playable.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/saltyboosack-blip/Spider-Man-2-PS2-Recomp>
- Primary source: <https://github.com/saltyboosack-blip/Spider-Man-2-PS2-Recomp/blob/98aef964411fc355ff4ae59a710b1644222bfe6c/README.md>
- Catalog page: <https://awesomerea.org/resources/spider-man-2-ps2-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/spider-man-2-ps2-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/spider-man-2-ps2-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A personally obtained USA Spider-Man 2 PS2 disc image and local extraction are required.
- **Prerequisites:** The documented Windows workflow requires Ghidra with a PS2 Emotion Engine extension, CMake and Visual Studio 2022 C++ Build Tools.
- **Limits:** The port is not playable; legal-splash rendering remains incomplete.
- **License:** GPL-3.0 License.

## Primary sources

1. <https://github.com/saltyboosack-blip/Spider-Man-2-PS2-Recomp/blob/98aef964411fc355ff4ae59a710b1644222bfe6c/README.md>
2. <https://github.com/saltyboosack-blip/Spider-Man-2-PS2-Recomp/blob/98aef964411fc355ff4ae59a710b1644222bfe6c/game/SLUS-20776/README.md>

## More in Games

- [ssbu-recomp: static recompilation with explicit mode limits](https://awesomerea.org/resources/ssbu-recomp-case/index.md) · Case study
- [Starfox 64: Recompiled — an N64Recomp static-recompilation port](https://awesomerea.org/resources/starfox64-recompiled-case/index.md) · Case study
- [SVR2011-Recomp: a ReXGlue recompilation of WWE SmackDown vs. Raw 2011](https://awesomerea.org/resources/svr2011-recomp-case/index.md) · Case study
- [SymphonyRecomp: a RecompOne static recompilation of Symphony of the Night](https://awesomerea.org/resources/symphonyrecomp-case/index.md) · Case study
- [The Darkness Recomp: an Xbox 360 static recompilation with a native D3D11 renderer](https://awesomerea.org/resources/the-darkness-recomp-case/index.md) · Case study
- [The Simpsons Wrestling Recompiled: a psxrecomp PlayStation static recompilation](https://awesomerea.org/resources/simpsons-wrestling-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
