# Spider-Man 2: Enter Electro: a PlayStation static recompilation kit

> The Spider-Man 2: Enter Electro kit configures psxrecomp to generate and compile the USA PlayStation game from the user's disc and BIOS during first-run setup. It includes title-specific symbols and function seeds, a recomp-ui launcher and a diagnostic build path.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/alexbeavs-ps1-ports/spider-man-2-enter-electro-recomp>
- Primary source: <https://github.com/alexbeavs-ps1-ports/spider-man-2-enter-electro-recomp/blob/06484f6d823c93aec06dea84cdd12f8344abfdfe/README.md>
- Catalog page: <https://awesomerea.org/resources/spider-man-2-enter-electro-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/spider-man-2-enter-electro-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/spider-man-2-enter-electro-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's SLUS-01378 Rev 1 disc image and SCPH-1001 USA BIOS dump.
- **Prerequisites:** Linux and macOS setup requires CMake, Ninja, Python 3 and a C/C++ compiler.
- **Limits:** The author reports automated Windows clean-extract setup, generation, compilation and a headless start check.
- **License:** GPL-3.0-only applies to this kit's own files; framework and launcher licenses are separate.

## Primary sources

1. <https://github.com/alexbeavs-ps1-ports/spider-man-2-enter-electro-recomp/blob/06484f6d823c93aec06dea84cdd12f8344abfdfe/README.md>
2. <https://github.com/alexbeavs-ps1-ports/spider-man-2-enter-electro-recomp/blob/06484f6d823c93aec06dea84cdd12f8344abfdfe/THIRD_PARTY_NOTICES.md>

## More in Games

- [Splatoon 1 PC Port: statically recompiling the Wii U game](https://awesomerea.org/resources/splatpc-splatoon-port-case/index.md) · Case study
- [Splinter Cell: Double Agent — statically recompiling the Xbox game for Windows](https://awesomerea.org/resources/scda-xbe-recomp/index.md) · Case study
- [split2-recomp: statically recompiling TimeSplitters 2 for PC](https://awesomerea.org/resources/split2-recomp-case/index.md) · Case study
- [ssbu-recomp: static recompilation with explicit mode limits](https://awesomerea.org/resources/ssbu-recomp-case/index.md) · Case study
- [ssrecomp: a single-screen Pokémon SoulSilver static recompilation](https://awesomerea.org/resources/ssrecomp-pokemon-soulsilver-case/index.md) · Case study
- [SSX 3: statically recompiling the PS2 game to Rust](https://awesomerea.org/resources/ssx3-decomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
