# SpeedBreaker: Carbon — statically recompiling Need for Speed: Carbon

> SpeedBreaker: Carbon is a static recompilation of the Xbox 360 version of Need for Speed: Carbon (2006). The only supported disc is the USA Collector's Edition. Packages cover SteamOS, Linux, Mac, and a Windows beta. An experimental iPhone and iPad build is also described.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/SpeedBreakerProject/speedbreaker-carbon>
- Primary source: <https://github.com/SpeedBreakerProject/speedbreaker-carbon/blob/f3b6b65f365405024f623b58b5ce50def68d4583/README.md>
- Catalog page: <https://awesomerea.org/resources/speedbreaker-carbon/>
- Record JSON: <https://awesomerea.org/resources/speedbreaker-carbon/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/speedbreaker-carbon/index.md)

## Requirements & limits

- The player supplies a full ISO, a trimmed XISO, or an extracted folder of that disc. No title update is required. The standard edition and other regions are rejected.
- License: GPL-3.0-or-later.

## Primary sources

1. <https://github.com/SpeedBreakerProject/speedbreaker-carbon/blob/f3b6b65f365405024f623b58b5ce50def68d4583/README.md>

## More in Games

- [SpeedBreaker: statically recompiling Need for Speed: Most Wanted for Xbox 360](https://awesomerea.org/resources/speedbreaker-nfs-most-wanted-case/index.md) · Case study
- [Spider-Man (2002): a static recompilation of the Xbox game for Windows](https://awesomerea.org/resources/spider-man-2002-xbox-pc-case/index.md) · Case study
- [Spider-Man 2 PS2 Recomp: a static recompilation checkpoint](https://awesomerea.org/resources/spider-man-2-ps2-recomp-case/index.md) · Case study
- [Spider-Man 2: Enter Electro: a PlayStation static recompilation kit](https://awesomerea.org/resources/spider-man-2-enter-electro-recomp-case/index.md) · Case study
- [Splatoon 1 PC Port: statically recompiling the Wii U game](https://awesomerea.org/resources/splatpc-splatoon-port-case/index.md) · Case study
- [Splinter Cell: Double Agent — statically recompiling the Xbox game for Windows](https://awesomerea.org/resources/scda-xbe-recomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
