# SpartanPort: a native PC port of God of War III Remastered

> SpartanPort ports the PS4 release of God of War III Remastered to Windows and Linux using the player's own game dump. It runs the game's x86-64 code through a native runtime, uses Vulkan graphics components and includes a loader that rewrites selected instructions for CPUs lacking MOVBE, BMI1 or LZCNT.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/FelipePrado0/SpartanPort>
- Primary source: <https://github.com/FelipePrado0/SpartanPort/blob/7289f72a573251e8f74b25f01b8405f3b4d34f9a/README.md>
- Catalog page: <https://awesomerea.org/resources/spartanport-case/>
- Record JSON: <https://awesomerea.org/resources/spartanport-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/spartanport-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires the user's own PS4 dump; the documentation names CUSA01623 and CUSA01715, versions 01.00 and 01.02, as tested inputs.
- **Prerequisites:** Requires a 64-bit CPU with AVX and a GPU with Vulkan 1.3; Linux additionally requires glibc 2.39 or later.
- **Limits:** The Linux AppImage is described as experimental.
- **License:** Licensed under GPL-2.0.

## Primary sources

1. <https://github.com/FelipePrado0/SpartanPort/blob/7289f72a573251e8f74b25f01b8405f3b4d34f9a/README.md>
2. <https://github.com/FelipePrado0/SpartanPort/blob/7289f72a573251e8f74b25f01b8405f3b4d34f9a/README.es.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
