# Space Channel 5 · Native: statically recompiling the Dreamcast game

> This translates the USA Dreamcast release of Space Channel 5 ahead of time into native modules. Preview v0.1.0-preview.2 runs SpaceChannel5.exe on Windows x64, SpaceChannel5 on Linux x64 and ARM64, and SpaceChannel5.app on Apple silicon and Intel macOS. The launcher checks a USA GDI and its track files. Gameplay does not use an SH4 interpreter. Flycast supplies device, rendering, and audio components. OpenGL 3.3 is required. Original 4:3 framing is the default.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/ZoomiesZaggy/Space-Channel-5>
- Primary source: <https://github.com/ZoomiesZaggy/Space-Channel-5/blob/ff246d27baabeee6c7a342fd7ce69f6755e2d5cd/README.md>
- Catalog page: <https://awesomerea.org/resources/space-channel-5-native/>
- Record JSON: <https://awesomerea.org/resources/space-channel-5-native/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/space-channel-5-native/index.md)

## Requirements & limits

- A USA Dreamcast GDI with all track files, and an OpenGL 3.3 driver.
- License: GPL-2.0-or-later. Flycast-derived components are GPL-2.0-or-later. Dreamcast-Forge remains MIT.

## Primary sources

1. <https://github.com/ZoomiesZaggy/Space-Channel-5/blob/ff246d27baabeee6c7a342fd7ce69f6755e2d5cd/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
