# Sonic the Hedgehog Recompiled Runner: a Genesis static recompilation

> Sonic the Hedgehog Recompiled Runner uses a Genesis recompiler to analyze a Sonic 1 ROM and emit native C functions for its 68K routines. Its game-specific runner executes those functions with a backend for VDP graphics, bus behavior, Z80 scheduling, audio synthesis and controllers. Adaptive widescreen and higher refresh presentation are optional features.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mstan/SonicTheHedgehogRecomp>
- Primary source: <https://github.com/mstan/SonicTheHedgehogRecomp/blob/e5a2c5d6524b5b5a7058a3ead620ce8fdc8d54fa/README.md>
- Catalog page: <https://awesomerea.org/resources/sonic-the-hedgehog-recompiled-runner-case/>
- Record JSON: <https://awesomerea.org/resources/sonic-the-hedgehog-recompiled-runner-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sonic-the-hedgehog-recompiled-runner-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-supplied Sonic the Hedgehog Genesis ROM is required; JUE REV00 is the qualified revision.
- **Prerequisites:** Source builds require a C compiler, CMake 3.16+ and SDL2 2.28+.
- **Limits:** Adaptive widescreen remains experimental, and save states are build-specific.
- **License:** The project's code is covered by PolyForm Noncommercial License 1.0.0; third-party components retain their own licenses.

## Primary sources

1. <https://github.com/mstan/SonicTheHedgehogRecomp/blob/e5a2c5d6524b5b5a7058a3ead620ce8fdc8d54fa/README.md>
2. <https://github.com/mstan/SonicTheHedgehogRecomp/blob/e5a2c5d6524b5b5a7058a3ead620ce8fdc8d54fa/LICENSE.md>

## More in Games

- [Sonic the Hedgehog: a Master System Z80 static recompilation](https://awesomerea.org/resources/sonic-the-hedgehog-sms-recomp-case/index.md) · Case study
- [SonicBlastGGRecomp: a Game Gear Sonic Blast static recompilation](https://awesomerea.org/resources/sonic-blast-gg-recomp-case/index.md) · Case study
- [SonicTheHedgehog2Recomp: a Sonic 2 native runner with ROM-derived code](https://awesomerea.org/resources/sonic-the-hedgehog-2-recomp-case/index.md) · Case study
- [Soulbrandt: a native Demon's Souls PC port](https://awesomerea.org/resources/soulbrandt-case/index.md) · Case study
- [Soulcalibur II HD: statically recompiling the PS3 game for Mac and PC](https://awesomerea.org/resources/soulcalibur2hd-recomp-case/index.md) · Case study
- [Soulcalibur II Recomp: a native Xbox game port by static recompilation](https://awesomerea.org/resources/soulcalibur-ii-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
