# Sonic the Fighters: a work-in-progress Model2b decompilation

> Sonic the Fighters is being reconstructed from its Model2b arcade code, with a mostly assembly-language disassembly intended for function-by-function conversion to C/C++. A Makefile and extraction script use the user's schamp and sfight ROM archives to build program binaries and extract supported data.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/biggestsonicfan/stfdecomp>
- Primary source: <https://github.com/biggestsonicfan/stfdecomp/blob/62415436523a1dad088c4d8aad648920c4234f9d/README.md>
- Catalog page: <https://awesomerea.org/resources/sonic-the-fighters-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/sonic-the-fighters-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sonic-the-fighters-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide schamp.zip and sfight.zip in the rom directory.
- **Prerequisites:** Use an i960 toolchain such as CTOOLS 6.0, plus make, Python and md5sum as needed by the platform.
- **Limits:** The code remains mostly assembly; DSP and sound executable decompilations are planned.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/biggestsonicfan/stfdecomp/blob/62415436523a1dad088c4d8aad648920c4234f9d/README.md>
2. <https://github.com/biggestsonicfan/stfdecomp/blob/62415436523a1dad088c4d8aad648920c4234f9d/Makefile>

## More in Games

- [SpaceCadetPinball: decompiled game logic adapted to SDL2](https://awesomerea.org/resources/space-cadet-pinball-case/index.md) · Case study
- [Sparkplug Engine: reconstructing Winx Club systems and resource formats](https://awesomerea.org/resources/sparkplug-engine-winx-club-case/index.md) · Case study
- [SPEED RE: reconstructing the Need for Speed Underground 2 engine](https://awesomerea.org/resources/speed-re-nfsu2-case/index.md) · Case study
- [Splatoon: a Wii U C++ reconstruction workspace](https://awesomerea.org/resources/splatoon-wii-u-decomp-case/index.md) · Case study
- [Splitting Images: a ZX Spectrum disassembly](https://awesomerea.org/resources/splitting-images-spectrum-case/index.md) · Case study
- [spore-decomp: reconstructing SporeApp.exe resource handling](https://awesomerea.org/resources/spore-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
