# Smash 64 DS Port: bringing Super Smash Bros. 64 logic to Nintendo DS

> Smash 64 DS Port brings reconstructed Super Smash Bros. 64 game logic from BattleShip to a Nintendo DS backend. Its build checks a user-provided North American ROM, regenerates assets locally, and produces a DS game image; the author reports playable campaign and local four-fighter matches, with performance and feature gaps.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/rockenrooster/Smash64DS_Port>
- Primary source: <https://github.com/rockenrooster/Smash64DS_Port/blob/70087ae664b791457eff3425f274176263c6f621/README.md>
- Catalog page: <https://awesomerea.org/resources/smash-64-ds-port-case/>
- Record JSON: <https://awesomerea.org/resources/smash-64-ds-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/smash-64-ds-port-case/index.md)

## Requirements & limits

- **Prerequisites:** A legally obtained NTSC-U v1.0 Super Smash Bros. ROM with SHA-1 e2929e10fccc0aa84e5776227e798abc07cedabf.
- **Prerequisites:** The documented one-command build targets Windows and requires devkitPro nds-dev, PowerShell 7, Python 3, CMake, GNU Make, Git, and Visual Studio C++ Build Tools.
- **Limits:** A clean checkout build has not been verified end to end; several game modes and features remain unfinished.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/rockenrooster/Smash64DS_Port/blob/70087ae664b791457eff3425f274176263c6f621/README.md>
2. <https://github.com/rockenrooster/Smash64DS_Port/blob/70087ae664b791457eff3425f274176263c6f621/docs/ARCHITECTURE.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
