{
  "added_at": "2026-11-08",
  "additional_evidence_urls": [
    "https://github.com/omegakatana92/Slipstream-Recomp/blob/7d61cc96967448e0cbef5a30732dfaede945945f/BUILD_STATUS.md",
    "https://github.com/omegakatana92/Slipstream-Recomp/blob/7d61cc96967448e0cbef5a30732dfaede945945f/LICENSE"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "Slip Stream translates the arcade game's V60 program from the player's ROM into C and runs it with a Sega System 32 board model on Windows or Linux. The translation driver follows reference execution to emit functions. The author reports matching state hashes against a MAME based reference runner over 1,800 frames and a separate video comparison during development; the port remains unfinished.",
  "description_zh": "Slip Stream 将玩家自备街机 ROM 中的 V60 程序翻译为 C，配合 Sega System 32 板级模型在 Windows 或 Linux 上运行。翻译器依据参考执行路径生成函数。作者报告，与基于 MAME 的参考运行器比较，1,800 帧的状态哈希一致；开发期间还另行比较过画面。移植仍未完成。",
  "entry_url": "https://awesomerea.org/resources/slipstream-recomp-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/slipstream-recomp-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/omegakatana92/Slipstream-Recomp/blob/7d61cc96967448e0cbef5a30732dfaede945945f/README.md",
  "group": "cases",
  "id": "slipstream-recomp-case",
  "json_url": "https://awesomerea.org/resources/slipstream-recomp-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/slipstream-recomp-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/slipstream-recomp-case/index.md",
  "name": "Slip Stream: static recompilation of a Sega System 32 arcade game",
  "name_zh": "Slip Stream：Sega System 32 街机游戏的静态重编译",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "A personally owned MAME slipstrm.zip ROM set is required.",
    "Python 3.10+, CMake 3.20+, Git and a C11/C++17 compiler are required; SDL2 development files are needed for the windowed build.",
    "The port is a work in progress and is not yet a finished playable release.",
    "Original project code uses PolyForm Noncommercial License 1.0.0; reused components retain BSD-3-Clause notices."
  ],
  "requirements_zh": [
    "需要自行持有的 MAME slipstrm.zip ROM 集。",
    "需要 Python 3.10+、CMake 3.20+、Git 和 C11/C++17 编译器；窗口版本还需要 SDL2 开发文件。",
    "移植仍在开发中，尚非完整可玩的正式版本。",
    "项目原创代码采用 PolyForm Noncommercial License 1.0.0；复用组件保留 BSD-3-Clause 声明。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/omegakatana92/Slipstream-Recomp",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
