# Slip Stream: static recompilation of a Sega System 32 arcade game

> Slip Stream translates the arcade game's V60 program from the player's ROM into C and runs it with a Sega System 32 board model on Windows or Linux. The translation driver follows reference execution to emit functions. The author reports matching state hashes against a MAME based reference runner over 1,800 frames and a separate video comparison during development; the port remains unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/omegakatana92/Slipstream-Recomp>
- Primary source: <https://github.com/omegakatana92/Slipstream-Recomp/blob/7d61cc96967448e0cbef5a30732dfaede945945f/README.md>
- Catalog page: <https://awesomerea.org/resources/slipstream-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/slipstream-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/slipstream-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A personally owned MAME slipstrm.zip ROM set is required.
- **Prerequisites:** Python 3.10+, CMake 3.20+, Git and a C11/C++17 compiler are required; SDL2 development files are needed for the windowed build.
- **Limits:** The port is a work in progress and is not yet a finished playable release.
- **License:** Original project code uses PolyForm Noncommercial License 1.0.0; reused components retain BSD-3-Clause notices.

## Primary sources

1. <https://github.com/omegakatana92/Slipstream-Recomp/blob/7d61cc96967448e0cbef5a30732dfaede945945f/README.md>
2. <https://github.com/omegakatana92/Slipstream-Recomp/blob/7d61cc96967448e0cbef5a30732dfaede945945f/BUILD_STATUS.md>
3. <https://github.com/omegakatana92/Slipstream-Recomp/blob/7d61cc96967448e0cbef5a30732dfaede945945f/LICENSE>

## More in Games

- [SM35 Recomp: static recompilation of Super Mario Bros. 35](https://awesomerea.org/resources/sm35-recomp-case/index.md) · Case study
- [SMM2 Recomp: a Super Mario Maker 2 static recompilation](https://awesomerea.org/resources/smm2-recomp-case/index.md) · Case study
- [smo-recomp: statically recompiling Super Mario Odyssey for Windows](https://awesomerea.org/resources/smo-recomp-case/index.md) · Case study
- [SMT NINE Recomp: native port of Shin Megami Tensei NINE](https://awesomerea.org/resources/smt-nine-recomp/index.md) · Case study
- [smt4-recomp: a 3DS Shin Megami Tensei IV static recompilation](https://awesomerea.org/resources/smt4-recomp-case/index.md) · Case study
- [Snap64 Recomp: a static-recompilation port of Pokémon Snap](https://awesomerea.org/resources/snap64-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
