{
  "added_at": "2026-11-08",
  "additional_evidence_urls": [
    "https://github.com/nautilusbits/skynet-godot/blob/38dafc1ef9051c5975204cbfb9056d025605b10e/godot_project/docs/pipeline_analysis.md"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "skynet-godot ports the 1996 XnGine shooters SkyNET and Future Shock to a rewritten Godot 4 engine. It decodes BSA archives, WLD heightmaps, textures, maps and audio from the player's installations, while DOS executable disassembly informs movers, weapons, AI and mission behavior. The author reports bounded campaign and deathmatch support.",
  "description_zh": "skynet-godot 将 1996 年的 XnGine 射击游戏《SkyNET》和《Future Shock》移植到重写的 Godot 4 引擎。它从玩家安装目录解析 BSA、WLD、纹理、地图及音频，并依据 DOS 可执行文件反汇编重建机关、武器、AI 和任务行为；作者报告已支持一定范围的战役与联机对战。",
  "entry_url": "https://awesomerea.org/resources/skynet-godot-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/skynet-godot-case/",
  "evidence_class": 1,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/nautilusbits/skynet-godot/blob/38dafc1ef9051c5975204cbfb9056d025605b10e/README.md",
  "group": "cases",
  "id": "skynet-godot-case",
  "json_url": "https://awesomerea.org/resources/skynet-godot-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/skynet-godot-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/skynet-godot-case/index.md",
  "name": "skynet-godot: porting SkyNET and Future Shock to Godot",
  "name_zh": "skynet-godot：将《SkyNET》和《Future Shock》移植到 Godot",
  "preview_kind": "image",
  "preview_url": "https://awesomerea.org/previews/skynet-godot-case.png",
  "reconstruction_method": "port",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "Requires the user's original SkyNET game data; Future Shock data is optional.",
    "Source builds require Godot 4.7.2.",
    "Development of this Godot port stopped on 2026-10-13; the Android export received less testing than desktop builds.",
    "GPL-3.0 license."
  ],
  "requirements_zh": [
    "需要用户自己的《SkyNET》原版数据；《Future Shock》数据可选。",
    "从源码构建需要 Godot 4.7.2。",
    "该 Godot 移植版自 2026-10-13 起停止开发；Android 导出版本的测试少于桌面版本。",
    "采用 GPL-3.0 许可证。"
  ],
  "scope": "partial",
  "targets": [
    "binary",
    "game"
  ],
  "url": "https://github.com/nautilusbits/skynet-godot",
  "verification": "source-reviewed",
  "verified_at": "2026-11-08"
}
