# SkiFree: C reconstruction of version 1.04

> This project reconstructs the 32-bit SkiFree version 1.04 in C. It was developed with Visual Studio 6 and aims to be byte-compatible with the original. The README says all code and data have been converted to C, and exact matching of every function and data segment is still open.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/yuv422/skifree_decomp>
- Primary source: <https://github.com/yuv422/skifree_decomp/blob/7b473c51f79671c7fc54c7b14eb4e118687b2048/README.md>
- Catalog page: <https://awesomerea.org/resources/skifree-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/skifree-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/skifree-decomp-case/index.md)

## Requirements & limits

- The original ski32.exe supplies the graphics and icon resources. Its MD5 is c5515451d8f90a822457a4a8e4bf1791. The README points to the official SkiFree site for that file.
- Bitmap resources go in resources/ as ski32_1.bmp through ski32_89.bmp, and the icon as iconski.ico.
- The README names no license.

## Primary sources

1. <https://github.com/yuv422/skifree_decomp/blob/7b473c51f79671c7fc54c7b14eb4e118687b2048/README.md>

## More in Games

- [SMB Vanilla: a C reconstruction of two NES Mario games](https://awesomerea.org/resources/smb-vanilla-case/index.md) · Case study
- [SMBDIS.ASM: a comprehensive Super Mario Bros. disassembly](https://awesomerea.org/resources/smbdis-super-mario-bros-disassembly-case/index.md) · Case study
- [smt-decomp: decompiling Shin Megami Tensei for PlayStation](https://awesomerea.org/resources/smt-decomp-case/index.md) · Case study
- [Snowboard Kids: decompiling the Nintendo 64 game](https://awesomerea.org/resources/sbk-decomp/index.md) · Case study
- [Sonic 3D Blast: a disassembly of game routines](https://awesomerea.org/resources/s3d-blast-disasm/index.md) · Case study
- [Sonic Adventure DX: a multi-version GameCube decompilation](https://awesomerea.org/resources/sadx-gamecube-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
