# Sin & Punishment: a work-in-progress N64 static recompilation

> Sin & Punishment: Recompiled uses N64Recomp and RSPRecomp to build an experimental native C++ port from a user-supplied Japanese N64 ROM and the repository's symbol maps, with RT64 rendering. The author reports that it reaches the title screen; menu navigation, gameplay, audio validation, and a public pipeline for its patched working image remain unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/maximilianoide/sin-punishment-recompiled>
- Primary source: <https://github.com/maximilianoide/sin-punishment-recompiled/blob/8c31a07009464a0f285fb40e252789393bd101b1/README.md>
- Catalog page: <https://awesomerea.org/resources/sin-punishment-recompiled-case/>
- Record JSON: <https://awesomerea.org/resources/sin-punishment-recompiled-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sin-punishment-recompiled-case/index.md)

## Requirements & limits

- **Prerequisites:** A legally obtained Japanese Sin & Punishment ROM, Python 3, the pinned submodules, and the platform build toolchain described in the README.
- **Limits:** The current recompilation configuration also expects a patched working image whose preparation pipeline is absent from the public repository.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/maximilianoide/sin-punishment-recompiled/blob/8c31a07009464a0f285fb40e252789393bd101b1/README.md>

## More in Games

- [Skate 3 Recomp: a native Xbox 360 recompilation through ReXGlue](https://awesomerea.org/resources/skate3-recomp-case/index.md) · Case study
- [Snap64 Recomp: a static-recompilation port of Pokémon Snap](https://awesomerea.org/resources/snap64-recomp-case/index.md) · Case study
- [SpeedBreaker: statically recompiling Need for Speed: Most Wanted for Xbox 360](https://awesomerea.org/resources/speedbreaker-nfs-most-wanted-case/index.md) · Case study
- [Spider-Man 2 PS2 Recomp: a static recompilation checkpoint](https://awesomerea.org/resources/spider-man-2-ps2-recomp-case/index.md) · Case study
- [ssbu-recomp: static recompilation with explicit mode limits](https://awesomerea.org/resources/ssbu-recomp-case/index.md) · Case study
- [Starfox 64: Recompiled — an N64Recomp static-recompilation port](https://awesomerea.org/resources/starfox64-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
