# Sims 3 in Bevy: a Rust reimplementation of The Sims 3

> Sims 3 in Bevy reimplements The Sims 3 in Rust using Bevy and data from the player's installation. A separate baking step converts packages into a local cache of textures, meshes and world data; format notes document resource layouts and gameplay tuning used by the implementation.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Eamo5/sims-3-bevy>
- Primary source: <https://github.com/Eamo5/sims-3-bevy/blob/42b016526827c288df2600afbf63a21306ec8e3a/README.md>
- Catalog page: <https://awesomerea.org/resources/sims-3-bevy-case/>
- Record JSON: <https://awesomerea.org/resources/sims-3-bevy-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sims-3-bevy-case/index.md)

## Requirements & limits

- **Prerequisites:** An installed copy of The Sims 3 is required for conversion; installed expansions and stuff packs can also be used.
- **Prerequisites:** The Rust workspace uses the 2024 edition.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/Eamo5/sims-3-bevy/blob/42b016526827c288df2600afbf63a21306ec8e3a/README.md>
2. <https://github.com/Eamo5/sims-3-bevy/blob/42b016526827c288df2600afbf63a21306ec8e3a/docs/formats/models.md>

## More in Games

- [SimUnity2: a partial Unity reconstruction of The Sims 2](https://awesomerea.org/resources/simunity2-case/index.md) · Case study
- [Skate 3 Rust Engine: a Bevy rewrite built on Skate 3 reverse-engineering research](https://awesomerea.org/resources/skate-3-rust-engine-case/index.md) · Case study
- [SkyRoads: a DOS game engine reconstructed in portable C11](https://awesomerea.org/resources/skyroads-port-case/index.md) · Case study
- [smw: a Super Mario World engine reimplementation](https://awesomerea.org/resources/smw-case/index.md) · Case study
- [Snowball War: a bounded REA-assisted minigame reconstruction](https://awesomerea.org/resources/snowball-war-rea-case/index.md) · Case study
- [Sourcehold: reimplementing the Stronghold game engine](https://awesomerea.org/resources/sourcehold/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
