# Shining Force III Recomp: a Sega Saturn static recompilation for PC

> Shining Force III Recomp generates C++ from the SH-2 code on supported Sega Saturn discs and compiles a native PC port with graphics, sound, and storage services. Exact-content profiles cover the original US Scenario 1 and selected translated revisions of Scenarios 1–3; the author reports playable selected Windows routes.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mattkuhnQAAI/sfiii-native>
- Primary source: <https://github.com/mattkuhnQAAI/sfiii-native/blob/f0e1f784e362b4fa0319a8cce5f384d6ef2d4954/README.md>
- Catalog page: <https://awesomerea.org/resources/shining-force-iii-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/shining-force-iii-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/shining-force-iii-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply your own disc matching a registered exact-content profile.
- **Scope:** Windows x64 is the established platform; Linux x64 is experimental.
- **Limits:** Complete campaigns and hardware-faithful graphics and audio remain unvalidated.
- **License:** MIT for the project's original source; dependencies retain separate terms.

## Primary sources

1. <https://github.com/mattkuhnQAAI/sfiii-native/blob/f0e1f784e362b4fa0319a8cce5f384d6ef2d4954/README.md>
2. <https://github.com/mattkuhnQAAI/sfiii-native/blob/f0e1f784e362b4fa0319a8cce5f384d6ef2d4954/docs/BUILDING.md>
3. <https://github.com/mattkuhnQAAI/sfiii-native/blob/f0e1f784e362b4fa0319a8cce5f384d6ef2d4954/THIRD_PARTY.md>

## More in Games

- [Silent Hill 3: a native Nintendo Switch port](https://awesomerea.org/resources/sh3-nx/index.md) · Case study
- [SimCity 4 Deluxe: static recompilation from the Steam executable](https://awesomerea.org/resources/simcity-4-static-recompilation-case/index.md) · Case study
- [Sin & Punishment: a work-in-progress N64 static recompilation](https://awesomerea.org/resources/sin-punishment-recompiled-case/index.md) · Case study
- [Sin and Punishment: a Windows and Android N64 static recompilation](https://awesomerea.org/resources/snprecomp-case/index.md) · Case study
- [Skate 2 PC Recompilation: an Xbox 360 game port through ReXGlue](https://awesomerea.org/resources/skate-2-pc-recompilation-case/index.md) · Case study
- [Skate 2 PC: recompiling the Xbox 360 game for Windows](https://awesomerea.org/resources/skate-2-pc-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
