# ShatteredGlass: reconstructing SwiftUI Liquid Glass effects

> ShatteredGlass reconstructs SwiftUI's Liquid Glass appearance on macOS using a layered Core Animation view. Its documented hierarchy combines CABackdropLayer, CASDFLayer, CASDFElementLayer, SDFPortalLayer and filters for backdrop distortion and edge highlights.

- Type: Case study
- Targets: App
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/AlexStrNik/ShatteredGlass>
- Primary source: <https://github.com/AlexStrNik/ShatteredGlass/blob/0ce6e0db3683f6804d3f56a4c39d4e0c7f4f9c8c/Readme.md>
- Catalog page: <https://awesomerea.org/resources/shatteredglass-case/>
- Record JSON: <https://awesomerea.org/resources/shatteredglass-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/shatteredglass-case/index.md)

## Requirements & limits

- **Prerequisites:** macOS with Core Animation private layer types used by the project.
- **Limits:** The basic glass effect is partial, filter tuning continues, and the Liquid Lens effect remains in progress.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/AlexStrNik/ShatteredGlass/blob/0ce6e0db3683f6804d3f56a4c39d4e0c7f4f9c8c/Readme.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
