# Shadow of the Colossus: a PS3 static recompilation reaching the flip loop

> Shadow of the Colossus uses ps3recomp to lift the PS3 HD remaster's EBOOT and eight SPU images into a native Windows build. The author reports that the build reaches cellGcmInit and the display flip loop, then stalls before opening nico.psarc because SPURS 2.0 support is missing.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/sp00nznet/shadowofthecolossus>
- Primary source: <https://github.com/sp00nznet/shadowofthecolossus/blob/d312a834c9e27f6561ed73f009a470a11034840b/README.md>
- Catalog page: <https://awesomerea.org/resources/shadow-of-the-colossus-ps3-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/shadow-of-the-colossus-ps3-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/shadow-of-the-colossus-ps3-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-owned PSN package for Shadow of the Colossus NPUA-80677.
- **Prerequisites:** Windows 10 or 11, Python 3.9+, CMake 3.20+, Ninja, clang-cl, RPCS3 for decryption, and a built ps3recomp runtime.
- **Limits:** Pre-alpha; graphics, SPURS dispatch, input, and audio remain incomplete.
- **License:** MIT for this repository's tooling, scripts, and notes.

## Primary sources

1. <https://github.com/sp00nznet/shadowofthecolossus/blob/d312a834c9e27f6561ed73f009a470a11034840b/README.md>
2. <https://github.com/sp00nznet/shadowofthecolossus/blob/d312a834c9e27f6561ed73f009a470a11034840b/PROGRESS.md>
3. <https://github.com/sp00nznet/shadowofthecolossus/blob/d312a834c9e27f6561ed73f009a470a11034840b/LICENSE>

## More in Games

- [Shadow the Hedgehog: a PS2 static recompilation checkpoint](https://awesomerea.org/resources/shadow-the-hedgehog-ps2-recomp-case/index.md) · Case study
- [Shantae Recomp: a Game Boy Color static recompilation](https://awesomerea.org/resources/shantae-recomp-case/index.md) · Case study
- [Shining Force III Recomp: a Sega Saturn static recompilation for PC](https://awesomerea.org/resources/shining-force-iii-recomp-case/index.md) · Case study
- [Silent Hill 3: a native Nintendo Switch port](https://awesomerea.org/resources/sh3-nx/index.md) · Case study
- [SimCity 4 Deluxe: static recompilation from the Steam executable](https://awesomerea.org/resources/simcity-4-static-recompilation-case/index.md) · Case study
- [Sin & Punishment: a work-in-progress N64 static recompilation](https://awesomerea.org/resources/sin-punishment-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
