# Sega Superstars Tennis ReMatch: an Xbox 360 static recompilation

> Sega Superstars Tennis ReMatch builds a native Windows and Linux port of the Xbox 360 game with ReXGlue. Its renderer translates Xbox 360 shaders for Direct3D 12 and Vulkan, with build-time shader packing and runtime compilation for shaders generated during play.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/m1ndcrap/Sega-Superstars-Tennis-ReMatch>
- Primary source: <https://github.com/m1ndcrap/Sega-Superstars-Tennis-ReMatch/blob/5934f2317a27a0348fd500ca7920218f25b07af0/README.md>
- Catalog page: <https://awesomerea.org/resources/sega-superstars-tennis-rematch-case/>
- Record JSON: <https://awesomerea.org/resources/sega-superstars-tennis-rematch-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sega-superstars-tennis-rematch-case/index.md)

## Requirements & limits

- An extracted game copy containing assets/default.xex is required.
- Windows 10/11 x64 with Direct3D 12, or 64-bit Linux with glibc 2.38+ and Vulkan 1.3, is required.
- Building requires Clang 18+, CMake 3.25+, Ninja, a Windows SDK and ReXGlue v0.10.
- Online play is currently disabled.

## Primary sources

1. <https://github.com/m1ndcrap/Sega-Superstars-Tennis-ReMatch/blob/5934f2317a27a0348fd500ca7920218f25b07af0/README.md>
2. <https://github.com/m1ndcrap/Sega-Superstars-Tennis-ReMatch/blob/5934f2317a27a0348fd500ca7920218f25b07af0/thirdparty/xenosrecomp/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
