# SDLPAL: reimplementing Legend of Sword and Fairy with SDL

> SDLPAL is an SDL reimplementation of the Chinese RPG Legend of Sword and Fairy, also called PAL. It builds for Windows desktop and UWP, GNU/Linux, macOS, Android, iOS, and several consoles. Windows desktop opens win32/sdlpal.sln in Visual Studio 2017 or later. GNU/Linux runs cd unix && make and needs SDL 2.0. The original resource files are copied into the same directory as the executable. On case-sensitive filesystems those filenames are lower-case. Versions are selected in the first-launch window or in sdlpal.cfg.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/sdlpal/sdlpal>
- Primary source: <https://github.com/sdlpal/sdlpal/blob/d4bf69b64d335cd680555af9df90e7ec4f3006a3/README.md>
- Catalog page: <https://awesomerea.org/resources/sdlpal/>
- Record JSON: <https://awesomerea.org/resources/sdlpal/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sdlpal/index.md)

## Requirements & limits

- The original game data files, placed beside the executable. git submodule update --init --recursive before the platform build.
- License: GNU GPL version 3.

## Primary sources

1. <https://github.com/sdlpal/sdlpal/blob/d4bf69b64d335cd680555af9df90e7ec4f3006a3/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
