# scvk: replacing SimCity 4's renderer with Vulkan

> scvk reconstructs SimCity 4's renderer interface as a native Vulkan DLL loaded through the game's GZCOM plugin system. It claims existing renderer class IDs and emulates the cIGZGDriver fixed-function API with pipeline state and shaders for terrain, buildings, lighting, textures and interface drawing.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/aspctt/scvk>
- Primary source: <https://github.com/aspctt/scvk/blob/5827705ac9f9dcb08ecf1c5989153c616aba5462/README.md>
- Catalog page: <https://awesomerea.org/resources/scvk-case/>
- Record JSON: <https://awesomerea.org/resources/scvk-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/scvk-case/index.md)

## Requirements & limits

- **Prerequisites:** SimCity 4 with the documented GZCOM plugin interface and Vulkan-capable graphics hardware.
- **Limits:** SCGL cannot be installed concurrently because it claims the same renderer class ID; Intel graphics are untested.
- **License:** LGPL-2.1-or-later license.

## Primary sources

1. <https://github.com/aspctt/scvk/blob/5827705ac9f9dcb08ecf1c5989153c616aba5462/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
