# Scooby-Doo! Mystery Mayhem: a Rust and Bevy PS2 game port

> Scooby-Doo! Mystery Mayhem is a Rust and Bevy PC port of the PlayStation 2 game, built from reverse-engineered engine and game-logic modules. It loads levels, media and module data at runtime from the owner's ISO, with notes tracing MIPS module behavior and engine interfaces.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Campfirecrucifix/scooby-doo-mystery-mayhem-pc>
- Primary source: <https://github.com/Campfirecrucifix/scooby-doo-mystery-mayhem-pc/blob/9f680da8a76ca8b4b4f6bdea11e3932c8879d99f/README.md>
- Catalog page: <https://awesomerea.org/resources/scooby-doo-mystery-mayhem-pc-case/>
- Record JSON: <https://awesomerea.org/resources/scooby-doo-mystery-mayhem-pc-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/scooby-doo-mystery-mayhem-pc-case/index.md)

## Requirements & limits

- **Prerequisites:** A stable Rust toolchain and the user's PS2 game ISO are required; development targeted the SCEE disc.
- **Limits:** The author reports Episode 1 levels L01–L03A and the Episode 2 chain as playable; other levels have partially ported logic.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/Campfirecrucifix/scooby-doo-mystery-mayhem-pc/blob/9f680da8a76ca8b4b4f6bdea11e3932c8879d99f/README.md>
2. <https://github.com/Campfirecrucifix/scooby-doo-mystery-mayhem-pc/blob/9f680da8a76ca8b4b4f6bdea11e3932c8879d99f/recomp/PORT_NOTES.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
