# RumbleRecomp: a Windows static recompilation of Poke Rumble

> RumbleRecomp builds a Windows version of Poke Rumble from the user's USA WiiWare WAD. It statically recompiles the game's PowerPC code to C, compiles it with clang, and runs it on a patched Dolphin and ModernGekko runtime. The port adds widescreen display, save states, controller support and optional texture packs.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/ToShredsYouSay/RumbleRecomp>
- Primary source: <https://github.com/ToShredsYouSay/RumbleRecomp/blob/b71cd622b04d49e0a07bb870a60c6318cf1d3339/README.md>
- Catalog page: <https://awesomerea.org/resources/rumblerecomp-case/>
- Record JSON: <https://awesomerea.org/resources/rumblerecomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/rumblerecomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires the user's own USA WiiWare Poke Rumble WAD, title WPSE01.
- **Prerequisites:** Requires 64-bit Windows 10 or 11, Vulkan graphics and about 4 GB of free space.
- **Limits:** The project is in beta; full playthroughs of every version remain in progress.
- **License:** Licensed GPL-3.0-or-later.

## Primary sources

1. <https://github.com/ToShredsYouSay/RumbleRecomp/blob/b71cd622b04d49e0a07bb870a60c6318cf1d3339/README.md>
2. <https://github.com/ToShredsYouSay/RumbleRecomp/blob/b71cd622b04d49e0a07bb870a60c6318cf1d3339/docs/BUILDING.md>

## More in Games

- [rushrecomp: static recompilation and analysis of Sonic Rush](https://awesomerea.org/resources/rushrecomp-case/index.md) · Case study
- [SacredStonesRecomp: statically recompiling Fire Emblem: The Sacred Stones](https://awesomerea.org/resources/sacred-stones-recomp/index.md) · Case study
- [Saint Seiya: The Hades: a PS2 static recompilation for Linux](https://awesomerea.org/resources/saint-seiya-recomp-case/index.md) · Case study
- [Saints Reborn: a ReXGlue static recompilation of Saints Row](https://awesomerea.org/resources/saints-reborn-recomp-case/index.md) · Case study
- [Saints Row: static recompilation of the Xbox 360 game](https://awesomerea.org/resources/saints-row-360/index.md) · Case study
- [Samurai Shodown: Warriors Rage Recomp — a PlayStation native build](https://awesomerea.org/resources/samurai-shodown-warriors-rage-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
