# Rumble Roses XX: experimental Xbox 360 static recompilation

> Rumble Roses XX Recomp is an experimental Windows port that translates the Xbox 360 game's PowerPC program into C++ with XenonRecomp and supplies memory, kernel, filesystem, input and graphics interfaces. The author reports an internal frame loop, rendered scenes and one playable match. That match used a locally modified GPU plugin absent from the published source.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Revan67/RumbleRosesXX-Recomp>
- Primary source: <https://github.com/Revan67/RumbleRosesXX-Recomp/blob/2fe1790720bebca7c42c49fa0eaf96d54c3c839c/README.md>
- Catalog page: <https://awesomerea.org/resources/rumble-roses-xx-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/rumble-roses-xx-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/rumble-roses-xx-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply your own legally obtained Rumble Roses XX game copy and generate the translated code locally.
- **Prerequisites:** Build on Windows x64 with Visual Studio 2022, LLVM/clang-cl, CMake, Ninja and XenonRecomp.
- **Limits:** The first playable run used a locally modified GPU plugin absent from this source snapshot; no playable release is available.
- **License:** MIT License.

## Primary sources

1. <https://github.com/Revan67/RumbleRosesXX-Recomp/blob/2fe1790720bebca7c42c49fa0eaf96d54c3c839c/README.md>
2. <https://github.com/Revan67/RumbleRosesXX-Recomp/blob/2fe1790720bebca7c42c49fa0eaf96d54c3c839c/BUILDING.md>
3. <https://github.com/Revan67/RumbleRosesXX-Recomp/blob/2fe1790720bebca7c42c49fa0eaf96d54c3c839c/LICENSE>

## More in Games

- [RumbleRecomp: a Windows static recompilation of Poke Rumble](https://awesomerea.org/resources/rumblerecomp-case/index.md) · Case study
- [rushrecomp: static recompilation and analysis of Sonic Rush](https://awesomerea.org/resources/rushrecomp-case/index.md) · Case study
- [SacredStonesRecomp: statically recompiling Fire Emblem: The Sacred Stones](https://awesomerea.org/resources/sacred-stones-recomp/index.md) · Case study
- [Saint Seiya: The Hades: a PS2 static recompilation for Linux](https://awesomerea.org/resources/saint-seiya-recomp-case/index.md) · Case study
- [Saints Reborn: a ReXGlue static recompilation of Saints Row](https://awesomerea.org/resources/saints-reborn-recomp-case/index.md) · Case study
- [Saints Row: static recompilation of the Xbox 360 game](https://awesomerea.org/resources/saints-row-360/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
