# ROLLER: reconstructing Whiplash/Fatal Racing for modern PCs

> ROLLER aims to reimplement the functionality of the 1995 game Whiplash/Fatal Racing for modern PCs. Its C implementation substitutes DOS-specific functions with SDL and Windows or Unix equivalents, and its documentation records symbol and executable analysis used during reconstruction.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/FatalDecomp/ROLLER>
- Primary source: <https://github.com/FatalDecomp/ROLLER/blob/7ca027e29f04a266c7d66dc10ac35a78b3407542/README.md>
- Catalog page: <https://awesomerea.org/resources/roller-whiplash-case/>
- Record JSON: <https://awesomerea.org/resources/roller-whiplash-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/roller-whiplash-case/index.md)

## Requirements & limits

- **Prerequisites:** A retail game copy supplies assets for native installations; the browser build uses a bundled freeware demo.
- **Prerequisites:** Zig 0.15.2 for the documented build workflow.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/FatalDecomp/ROLLER/blob/7ca027e29f04a266c7d66dc10ac35a78b3407542/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
