# Rockman Dash: a partial Japanese Nintendo 64 decompilation

> RockmanDash-Decomp partially reconstructs the Japanese Nintendo 64 release of Rockman Dash as C source. Its segment map assigns ROM offsets to C, assembly and data, and the source files combine recovered functions with assembly placeholders.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Rainchus/RockmanDash-Decomp>
- Primary source: <https://github.com/Rainchus/RockmanDash-Decomp/blob/cde5ef2d37f7946c5deb33d74e8d23d809b84df4/rockmandash.yaml>
- Catalog page: <https://awesomerea.org/resources/rockman-dash-n64-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/rockman-dash-n64-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/rockman-dash-n64-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A Japanese baserom.jp.z64 ROM is required.
- **Prerequisites:** The N64 build configuration uses KMC compiler settings.
- **Limits:** Many segments and functions remain assembly placeholders.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/Rainchus/RockmanDash-Decomp/blob/cde5ef2d37f7946c5deb33d74e8d23d809b84df4/rockmandash.yaml>
2. <https://github.com/Rainchus/RockmanDash-Decomp/blob/cde5ef2d37f7946c5deb33d74e8d23d809b84df4/Makefile>
3. <https://github.com/Rainchus/RockmanDash-Decomp/blob/cde5ef2d37f7946c5deb33d74e8d23d809b84df4/src/1060.c>

## More in Games

- [Rockstar Table Tennis Decompilation: an Xbox 360 PowerPC to C++ reconstruction](https://awesomerea.org/resources/rockstar-table-tennis-decomp-case/index.md) · Case study
- [Rood Reverse: decompilation of Vagrant Story](https://awesomerea.org/resources/rood-reverse-case/index.md) · Case study
- [RSDKv2 Decompilation: Retro Engine v2](https://awesomerea.org/resources/rsdkv2-decomp/index.md) · Case study
- [RSDKv3 Decompilation: Sonic CD (2011) on a reconstructed Retro Engine v3](https://awesomerea.org/resources/rsdkv3-sonic-cd-decomp-case/index.md) · Case study
- [RSDKv4 Decompilation: Retro Engine v4 and the Sonic 1 & 2 (2013) menus](https://awesomerea.org/resources/rsdkv4-sonic-1-2-decomp-case/index.md) · Case study
- [RSDKv5 Decompilation: reconstructing Retro Engine v5 and v5U](https://awesomerea.org/resources/rsdkv5-engine-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
