# ReMoM: reconstructing Master of Magic from its executables

> ReMoM reconstructs Master of Magic from its original executables by disassembling and translating game code to C. Its engine builds for modern platforms and loads LBX resources and CONFIG.MOM from the user's original version 1.31 copy.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/jbalcomb/ReMoM>
- Primary source: <https://github.com/jbalcomb/ReMoM/blob/de5652c47696b454df5e94005417d1509853fa73/README.md>
- Catalog page: <https://awesomerea.org/resources/remom-master-of-magic-case/>
- Record JSON: <https://awesomerea.org/resources/remom-master-of-magic-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/remom-master-of-magic-case/index.md)

## Requirements & limits

- **Prerequisites:** Original Master of Magic v1.31 LBX files and CONFIG.MOM are required to play.
- **Prerequisites:** Building requires CMake 3.25+, a C/C++ toolchain and the platform's specified SDL or Win32 backend.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/jbalcomb/ReMoM/blob/de5652c47696b454df5e94005417d1509853fa73/README.md>

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- [Rewritten: a functional reconstruction of Minecraft Xbox 360 Title Update 2](https://awesomerea.org/resources/minecraft-xbox-360-rewritten-case/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
