# reGML

> reGML inspects GameMaker game packages, disassembles their bytecode, and runs supported games from data.win files. Its C++ tools read package layouts v14–v17 and decode instructions for v15–v17, with inspect, audit, disasm, and runtime commands.

- Type: Tool
- Targets: Game
- Category: Game analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/TimGoTheCreator/reGML>
- Primary source: <https://github.com/TimGoTheCreator/reGML/blob/af1a63214d5561134211b8bb617739dd4108b9fd/README.md>
- Catalog page: <https://awesomerea.org/resources/regml-gamemaker-inspector/>
- Record JSON: <https://awesomerea.org/resources/regml-gamemaker-inspector/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/regml-gamemaker-inspector/index.md)

## Requirements & limits

- **Prerequisites:** C++20, CMake 3.22 or newer, libpng, zlib, libvorbisfile, and SDL2 are required for the default build.
- **Prerequisites:** Users provide data.win and any external game files.
- **Limits:** Some GameMaker features remain unimplemented in v17.
- **License:** MPL-2.0 License.

## Primary sources

1. <https://github.com/TimGoTheCreator/reGML/blob/af1a63214d5561134211b8bb617739dd4108b9fd/README.md>
2. <https://github.com/TimGoTheCreator/reGML/blob/af1a63214d5561134211b8bb617739dd4108b9fd/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
