# recvx-enhanced-port: enhanced native Resident Evil Code: Veronica X port

> This is a native Linux and Windows port of the PlayStation 2 game Resident Evil Code: Veronica X, built from the recvx-decomp decompilation. It compiles the game code for the PC and reads an NTSC-U disc image, product SLUS-20184, in place. The renderer can go to 8x internal resolution while the game logic stays at 30 FPS. Two-player online co-op uses a lobby, join codes, and a small rendezvous server. recvx.exe or ./recvx starts a release. The Linux source build is a 32-bit Ninja build with cmake/linux-i686.cmake and needs OpenGL 3.3.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/aikatore/recvx-enhanced-port>
- Primary source: <https://github.com/aikatore/recvx-enhanced-port/blob/dedbb1aabb470e99ab74a12047c6d2c184ef146e/README.md>
- Catalog page: <https://awesomerea.org/resources/recvx-enhanced-port/>
- Record JSON: <https://awesomerea.org/resources/recvx-enhanced-port/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/recvx-enhanced-port/index.md)

## Requirements & limits

- An NTSC-U ISO of SLUS-20184. Windows 10 or later, or Linux with glibc 2.34 or newer and 32-bit OpenGL libraries. A GPU with OpenGL 3.3.
- License: MIT. The decompilation in decomp is MIT. SDL 3 is zlib. Dear ImGui is MIT.

## Primary sources

1. <https://github.com/aikatore/recvx-enhanced-port/blob/dedbb1aabb470e99ab74a12047c6d2c184ef146e/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
